
Here we go: Posting on Reddit
Why I started building Artifax Mapper after trying five mapping tools, and a call for feedback and alpha testers.
Build notes, mapmaking guides and release news from the team building Artifax Mapper.
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Why I started building Artifax Mapper after trying five mapping tools, and a call for feedback and alpha testers.

A small bit of polish in Artifax Mapper: stamped props and scatter areas now pop in when they are placed.

Why seamless textures work for grass but not for stone floors, and how Artifax Mapper uses seeded random tilesets instead.

DungeonDraft saves painted materials and caves as a coarse grid of on/off bits, and why Artifax saves surfaces as paths instead.

How directional lighting and shadows work in ArtifaxStudio, from raycasting against walls to tracing prop outlines with marching squares.

How I run Foundry VTT at an in-person table with one laptop and a TV, including user setup, modules, display tuning and camera tricks.

How I got textured stroke borders to turn corners cleanly, from a failed fan geometry attempt to a one-triangle bevel, plus two border bugs.

Where map materials come from: the tile sets and sprites of old 2D games, and the four kinds of assets Artifax builds maps with.

Why everything on an Artifax map became a layer, and how rotating nested groups ended up being the hardest part.

The first devlog for the Artifax mapping software, covering why I'm building it, the core design goals, and the licensing plan.